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Fantina

Battles · Fantina Split

Fantina

Item
None
Ability
Keen Eye
Nature
  • Fury Swipes
  • Fake Out
  • Detect
  • Shadow Sneak

IVs: Each IV: 15-20.

GolettGolettLv27
Item
None
Ability
Iron Fist
Nature
  • Shadow Punch
  • Iron Defense
  • Mega Punch
  • Magnitude

IVs: Each IV: 15-20.

Item
None
Ability
Levitate
Nature
  • Night Shade
  • Confuse Ray
  • Sucker Punch
  • Shadow Punch

IVs: Each IV: 15-20.

Item
Sitrus Berry
Ability
Levitate
Nature
  • Psywave
  • Spite
  • Astonish
  • Shadow Ball

IVs: Each IV: 15-20.

Item
Sitrus Berry
Ability
Keen Eye
Nature
  • Will-O-Wisp
  • Fake Out
  • Shadow Sneak
  • Brick Break

IVs: Three selected stats: 31; two selected stats: 0-31; the remaining stat: 15. At least three perfect IVs.

GolettGolettLv27
Item
Eviolite
Ability
Iron Fist
Nature
  • Shadow Punch
  • Bulldoze
  • Rock Tomb
  • Brick Break

IVs: Three selected stats: 31; two selected stats: 0-31; the remaining stat: 15. At least three perfect IVs.

Item
Focus Sash
Ability
Levitate
Nature
  • Shadow Ball
  • Sludge Bomb
  • Hypnosis
  • Dream Eater

IVs: Three selected stats: 31; two selected stats: 0-31; the remaining stat: 15. At least three perfect IVs.

Item
Sitrus Berry
Ability
Levitate
Nature
  • Shadow Ball
  • Psybeam
  • Magical Leaf
  • Calm Mind

IVs: Three selected stats: 31; two selected stats: 0-31; the remaining stat: 15. At least three perfect IVs.

Item
Sitrus Berry
Ability
Pressure
Nature
  • Will-O-Wisp
  • Taunt
  • Sucker Punch
  • Shadow Ball

IVs: All six IVs: 31.

GolettGolettLv27
Item
Eviolite
Ability
Iron Fist
Nature
  • Bulldoze
  • Shadow Punch
  • Rock Slide
  • Selfdestruct

IVs: All six IVs: 31.

Item
Focus Sash
Ability
Levitate
Nature
  • Hypnosis
  • Hex
  • Dream Eater
  • Thunderbolt

IVs: All six IVs: 31.

RotomRotomLv27
Item
Sitrus Berry
Ability
Levitate
Nature
  • Volt Switch
  • Hex
  • Signal Beam
  • Discharge

IVs: All six IVs: 31.

Item
Leftovers
Ability
Levitate
Nature
  • Extrasensory
  • Shadow Ball
  • Energy Ball
  • Hex

IVs: All six IVs: 31.

IVs follow the difficulty policy shown above. Seeded values are deterministic for each trainer’s Pokémon.