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Ability List

All 162 implemented Abilities, in Platinum Five ID order. Open a name for its complete reference.

# Ability Generation In-game description
1 Stench 3 The stench helps keep wild Pokémon away.
2 Drizzle 3 The Pokémon makes it rain if it appears in battle.
3 Speed Boost 3 The Pokémon’s Speed stat is gradually boosted.
4 Battle Armor 3 The Pokémon is protected against critical hits.
5 Sturdy 3 At full HP, it survives a knockout hit with 1 HP.
6 Damp 3 Prevents combatants from self destructing.
7 Limber 3 The Pokémon is protected from paralysis.
8 Sand Veil 3 Boosts the Pokémon’s evasion in a sandstorm.
9 Static 3 Contact with the Pokémon may cause paralysis.
10 Volt Absorb 3 Restores HP if hit by an Electric-type move.
11 Water Absorb 3 Restores HP if hit by a Water-type move.
12 Oblivious 3 Prevents the Pokémon from becoming infatuated.
13 Cloud Nine 3 Eliminates the effects of weather.
14 Compoundeyes 3 The Pokémon’s accuracy is boosted.
15 Insomnia 3 Prevents the Pokémon from falling asleep.
16 Color Change 3 Changes the Pokémon’s type to the foe’s move.
17 Immunity 3 Prevents the Pokémon from getting poisoned.
18 Flash Fire 3 Powers up Fire-type moves if hit by a fire move.
19 Shield Dust 3 Blocks the added effects of attacks taken.
20 Own Tempo 3 Prevents the Pokémon from becoming confused.
21 Suction Cups 3 Negates moves that force switching out.
22 Intimidate 3 Lowers the foe’s Attack stat.
23 Shadow Tag 3 Prevents the foe from escaping.
24 Rough Skin 3 Inflicts damage to the foe on contact.
25 Wonder Guard 3 Only supereffective moves will hit.
26 Levitate 3 Gives full immunity to all Ground-type moves.
27 Effect Spore 3 Contact may paralyze, poison, or cause sleep.
28 Synchronize 3 Passes on a burn, poison, or paralysis to the foe.
29 Clear Body 3 Prevents the Pokémon’s stats from being lowered.
30 Natural Cure 3 All status problems are healed upon switching out.
31 Lightningrod 3 The Pokémon draws in all Electric-type moves.
32 Serene Grace 3 Boosts the likelihood of added effects appearing.
33 Swift Swim 3 Boosts the Pokémon’s Speed in rain.
34 Chlorophyll 3 Boosts the Pokémon’s Speed in sunshine.
35 Illuminate 3 Raises the likelihood of meeting wild Pokémon.
36 Trace 3 The Pokémon copies the foe’s ability.
37 Huge Power 3 Raises the Pokémon’s Attack stat.
38 Poison Point 3 Contact with the Pokémon may poison the foe.
39 Inner Focus 3 The Pokémon is protected from flinching.
40 Magma Armor 3 Prevents the Pokémon from becoming frozen.
41 Water Veil 3 Prevents the Pokémon from getting a burn.
42 Magnet Pull 3 Prevents Steel-type Pokémon from escaping.
43 Soundproof 3 Gives full immunity to all sound-based moves.
44 Rain Dish 3 The Pokémon gradually recovers HP in rain.
45 Sand Stream 3 The Pokémon summons a sandstorm in battle.
46 Pressure 3 The Pokémon raises the foe’s PP usage.
47 Thick Fat 3 Raises resistance to Fire- and Ice-type moves.
48 Early Bird 3 The Pokémon awakens quickly from sleep.
49 Flame Body 3 Contact with the Pokémon may burn the foe.
50 Run Away 3 Enables sure getaway from wild Pokémon.
51 Keen Eye 3 Prevents the Pokémon from losing accuracy.
52 Hyper Cutter 3 Prevents the Attack stat from being lowered.
53 Pickup 3 The Pokémon may pick up items.
54 Truant 3 The Pokémon can’t attack on consecutive turns.
55 Hustle 3 Boosts the Attack stat, but lowers accuracy.
56 Cute Charm 3 Contact with the Pokémon may cause infatuation.
57 Plus 3 Boosts Sp. Atk if another Pokémon has Minus.
58 Minus 3 Boosts Sp. Atk if another Pokémon has Plus.
59 Forecast 3 CASTFORM transforms with the weather.
60 Sticky Hold 3 Protects the Pokémon from item theft.
61 Shed Skin 3 The Pokémon may heal its own status problems.
62 Guts 3 Boosts Attack if there is a status problem.
63 Marvel Scale 3 Boosts Defense if there is a status problem.
64 Liquid Ooze 3 Inflicts damage on foes using any draining move.
65 Overgrow 3 Powers up Grass-type moves in a pinch.
66 Blaze 3 Powers up Fire-type moves in a pinch.
67 Torrent 3 Powers up Water-type moves in a pinch.
68 Swarm 3 Powers up Bug-type moves in a pinch.
69 Rock Head 3 Protects the Pokémon from recoil damage.
70 Drought 3 The Pokémon makes it sunny if it is in battle.
71 Arena Trap 3 Prevents the foe from fleeing.
72 Vital Spirit 3 Prevents the Pokémon from falling asleep.
73 White Smoke 3 Prevents the Pokémon’s stats from being lowered.
74 Pure Power 3 Boosts the power of physical attacks.
75 Shell Armor 3 The Pokémon is protected against critical hits.
76 Air Lock 3 Eliminates the effects of weather.
77 Tangled Feet 4 Raises evasion if the Pokémon is confused.
78 Motor Drive 4 Raises Speed if hit by an Electric-type move.
79 Rivalry 4 Raises Attack if the foe is of the same gender.
80 Steadfast 4 Raises Speed each time the Pokémon flinches.
81 Snow Cloak 4 Raises evasion in a hailstorm.
82 Gluttony 4 Encourages the early use of a held Berry.
83 Anger Point 4 Raises Attack upon taking a critical hit.
84 Unburden 4 Raises Speed if a held item is used.
85 Heatproof 4 Weakens the power of Fire-type moves.
86 Simple 4 The Pokémon is prone to wild stat changes.
87 Dry Skin 4 Reduces HP if it is hot. Water restores HP.
88 Download 4 Adjusts power according to the foe’s ability.
89 Iron Fist 4 Boosts the power of punching moves.
90 Poison Heal 4 Restores HP if the Pokémon is poisoned.
91 Adaptability 4 Powers up moves of the same type.
92 Skill Link 4 Increases the frequency of multi-strike moves.
93 Hydration 4 Heals status problems if it is raining.
94 Solar Power 4 Boosts Sp. Atk, but lowers HP in sunshine.
95 Quick Feet 4 Boosts Speed if there is a status problem.
96 Normalize 4 All the Pokémon’s moves become the Normal type.
97 Sniper 4 Powers up moves if they become critical hits.
98 Magic Guard 4 The Pokémon only takes damage from attacks.
99 No Guard 4 Ensures the Pokémon and its foe’s attacks land.
100 Stall 4 The Pokémon moves after even slower foes.
101 Technician 4 Powers up the Pokémon’s weaker moves.
102 Leaf Guard 4 Prevents status problems in sunny weather.
103 Klutz 4 The Pokémon can’t use any held items.
104 Mold Breaker 4 Moves can be used regardless of abilities.
105 Super Luck 4 Heightens the critical-hit ratios of moves.
106 Aftermath 4 Damages the foe landing the finishing hit.
107 Anticipation 4 Senses the foe’s dangerous moves.
108 Forewarn 4 Determines what moves the foe has.
109 Unaware 4 Ignores any change in ability by the foe.
110 Tinted Lens 4 Powers up “not very effective” moves.
111 Filter 4 Powers down super- effective moves.
112 Slow Start 4 Temporarily halves Attack and Speed.
113 Scrappy 4 Enables moves to hit Ghost-type foes.
114 Storm Drain 4 The Pokémon draws in all Water-type moves.
115 Ice Body 4 The Pokémon regains HP in a hailstorm.
116 Solid Rock 4 Powers down super- effective moves.
117 Snow Warning 4 The Pokémon summons a hailstorm in battle.
118 Honey Gather 4 The Pokémon may gather Honey from somewhere.
119 Frisk 4 The Pokémon can check the foe’s held item.
120 Reckless 4 Powers up moves that have recoil damage.
121 Multitype 4 Changes type to match the held Plate.
122 Flower Gift 4 Powers up party Pokémon when it is sunny.
123 Bad Dreams 4 Reduces a sleeping foe’s HP.
124 Sand Rush 5 Boosts the Pokémon’s Speed in a sandstorm.
125 Sand Force 5 Boosts certain moves’ power in a sandstorm.
126 Analytic 5 Boosts move power when the Pokémon moves last.
127 Big Pecks 5 Prevents the Defense stat from being lowered.
128 Contrary 5 Makes stat changes have an opposite effect.
129 Cursed Body 5 May disable a move used on the Pokémon.
130 Defeatist 5 Lowers Attack and Sp. Atk when HP is half or less.
131 Defiant 5 Raises Attack when its stats are lowered.
132 Flare Boost 5 Powers up special attacks when burned.
133 Friend Guard 5 Reduces damage done to allies.
134 Harvest 5 May create another Berry after one is used.
135 Healer 5 May heal an ally’s status condition.
136 Heavy Metal 5 Doubles the Pokémon’s weight.
137 Illusion 5 Appears as a party ally until hit by an attack.
139 Infiltrator 5 Passes through the foe’s barrier and strikes.
140 Iron Barbs 5 Inflicts damage to the foe on contact.
141 Justified 5 Raises Attack when hit by a Dark-type move.
142 Light Metal 5 Halves the Pokémon’s weight.
143 Magic Bounce 5 Reflects status moves back at their user.
144 Moody 5 Raises one stat and lowers another each turn.
145 Moxie 5 Raises Attack after knocking out a foe.
146 Multiscale 5 Halves damage taken when HP is full.
147 Mummy 5 Contact spreads this Ability to the attacker.
148 Overcoat 5 Protects the Pokémon from damage caused by weather.
149 Pickpocket 5 Steals an item when hit by another Pokémon.
150 Poison Touch 5 May poison the target when making contact.
151 Prankster 5 Gives priority to a status move.
152 Rattled 5 Bug, Ghost, or Dark hits raise its Speed.
153 Regenerator 5 Restores HP when the Pokémon switches out.
154 Sap Sipper 5 Boosts Attack when hit by a Grass-type move.
155 Sheer Force 5 Boosts moves but removes their added effects.
156 Telepathy 5 Evades damaging moves used by its allies.
157 Teravolt 5 Moves ignore the target’s Ability.
158 Toxic Boost 5 Powers up physical moves when poisoned.
159 Turboblaze 5 Moves ignore the target’s Ability.
160 Unnerve 5 Prevents opposing Pokémon from eating Berries.
161 Victory Star 5 Boosts the accuracy of the Pokémon and its allies.
162 Weak Armor 5 Physical hits lower Defense but raise Speed.
163 Wonder Skin 5 Makes status moves more likely to miss.