Ability List
All 162 implemented Abilities, in Platinum Five ID order. Open a name for its complete reference.
| # | Ability | Generation | In-game description |
|---|---|---|---|
| 1 | Stench | 3 | The stench helps keep wild Pokémon away. |
| 2 | Drizzle | 3 | The Pokémon makes it rain if it appears in battle. |
| 3 | Speed Boost | 3 | The Pokémon’s Speed stat is gradually boosted. |
| 4 | Battle Armor | 3 | The Pokémon is protected against critical hits. |
| 5 | Sturdy | 3 | At full HP, it survives a knockout hit with 1 HP. |
| 6 | Damp | 3 | Prevents combatants from self destructing. |
| 7 | Limber | 3 | The Pokémon is protected from paralysis. |
| 8 | Sand Veil | 3 | Boosts the Pokémon’s evasion in a sandstorm. |
| 9 | Static | 3 | Contact with the Pokémon may cause paralysis. |
| 10 | Volt Absorb | 3 | Restores HP if hit by an Electric-type move. |
| 11 | Water Absorb | 3 | Restores HP if hit by a Water-type move. |
| 12 | Oblivious | 3 | Prevents the Pokémon from becoming infatuated. |
| 13 | Cloud Nine | 3 | Eliminates the effects of weather. |
| 14 | Compoundeyes | 3 | The Pokémon’s accuracy is boosted. |
| 15 | Insomnia | 3 | Prevents the Pokémon from falling asleep. |
| 16 | Color Change | 3 | Changes the Pokémon’s type to the foe’s move. |
| 17 | Immunity | 3 | Prevents the Pokémon from getting poisoned. |
| 18 | Flash Fire | 3 | Powers up Fire-type moves if hit by a fire move. |
| 19 | Shield Dust | 3 | Blocks the added effects of attacks taken. |
| 20 | Own Tempo | 3 | Prevents the Pokémon from becoming confused. |
| 21 | Suction Cups | 3 | Negates moves that force switching out. |
| 22 | Intimidate | 3 | Lowers the foe’s Attack stat. |
| 23 | Shadow Tag | 3 | Prevents the foe from escaping. |
| 24 | Rough Skin | 3 | Inflicts damage to the foe on contact. |
| 25 | Wonder Guard | 3 | Only supereffective moves will hit. |
| 26 | Levitate | 3 | Gives full immunity to all Ground-type moves. |
| 27 | Effect Spore | 3 | Contact may paralyze, poison, or cause sleep. |
| 28 | Synchronize | 3 | Passes on a burn, poison, or paralysis to the foe. |
| 29 | Clear Body | 3 | Prevents the Pokémon’s stats from being lowered. |
| 30 | Natural Cure | 3 | All status problems are healed upon switching out. |
| 31 | Lightningrod | 3 | The Pokémon draws in all Electric-type moves. |
| 32 | Serene Grace | 3 | Boosts the likelihood of added effects appearing. |
| 33 | Swift Swim | 3 | Boosts the Pokémon’s Speed in rain. |
| 34 | Chlorophyll | 3 | Boosts the Pokémon’s Speed in sunshine. |
| 35 | Illuminate | 3 | Raises the likelihood of meeting wild Pokémon. |
| 36 | Trace | 3 | The Pokémon copies the foe’s ability. |
| 37 | Huge Power | 3 | Raises the Pokémon’s Attack stat. |
| 38 | Poison Point | 3 | Contact with the Pokémon may poison the foe. |
| 39 | Inner Focus | 3 | The Pokémon is protected from flinching. |
| 40 | Magma Armor | 3 | Prevents the Pokémon from becoming frozen. |
| 41 | Water Veil | 3 | Prevents the Pokémon from getting a burn. |
| 42 | Magnet Pull | 3 | Prevents Steel-type Pokémon from escaping. |
| 43 | Soundproof | 3 | Gives full immunity to all sound-based moves. |
| 44 | Rain Dish | 3 | The Pokémon gradually recovers HP in rain. |
| 45 | Sand Stream | 3 | The Pokémon summons a sandstorm in battle. |
| 46 | Pressure | 3 | The Pokémon raises the foe’s PP usage. |
| 47 | Thick Fat | 3 | Raises resistance to Fire- and Ice-type moves. |
| 48 | Early Bird | 3 | The Pokémon awakens quickly from sleep. |
| 49 | Flame Body | 3 | Contact with the Pokémon may burn the foe. |
| 50 | Run Away | 3 | Enables sure getaway from wild Pokémon. |
| 51 | Keen Eye | 3 | Prevents the Pokémon from losing accuracy. |
| 52 | Hyper Cutter | 3 | Prevents the Attack stat from being lowered. |
| 53 | Pickup | 3 | The Pokémon may pick up items. |
| 54 | Truant | 3 | The Pokémon can’t attack on consecutive turns. |
| 55 | Hustle | 3 | Boosts the Attack stat, but lowers accuracy. |
| 56 | Cute Charm | 3 | Contact with the Pokémon may cause infatuation. |
| 57 | Plus | 3 | Boosts Sp. Atk if another Pokémon has Minus. |
| 58 | Minus | 3 | Boosts Sp. Atk if another Pokémon has Plus. |
| 59 | Forecast | 3 | CASTFORM transforms with the weather. |
| 60 | Sticky Hold | 3 | Protects the Pokémon from item theft. |
| 61 | Shed Skin | 3 | The Pokémon may heal its own status problems. |
| 62 | Guts | 3 | Boosts Attack if there is a status problem. |
| 63 | Marvel Scale | 3 | Boosts Defense if there is a status problem. |
| 64 | Liquid Ooze | 3 | Inflicts damage on foes using any draining move. |
| 65 | Overgrow | 3 | Powers up Grass-type moves in a pinch. |
| 66 | Blaze | 3 | Powers up Fire-type moves in a pinch. |
| 67 | Torrent | 3 | Powers up Water-type moves in a pinch. |
| 68 | Swarm | 3 | Powers up Bug-type moves in a pinch. |
| 69 | Rock Head | 3 | Protects the Pokémon from recoil damage. |
| 70 | Drought | 3 | The Pokémon makes it sunny if it is in battle. |
| 71 | Arena Trap | 3 | Prevents the foe from fleeing. |
| 72 | Vital Spirit | 3 | Prevents the Pokémon from falling asleep. |
| 73 | White Smoke | 3 | Prevents the Pokémon’s stats from being lowered. |
| 74 | Pure Power | 3 | Boosts the power of physical attacks. |
| 75 | Shell Armor | 3 | The Pokémon is protected against critical hits. |
| 76 | Air Lock | 3 | Eliminates the effects of weather. |
| 77 | Tangled Feet | 4 | Raises evasion if the Pokémon is confused. |
| 78 | Motor Drive | 4 | Raises Speed if hit by an Electric-type move. |
| 79 | Rivalry | 4 | Raises Attack if the foe is of the same gender. |
| 80 | Steadfast | 4 | Raises Speed each time the Pokémon flinches. |
| 81 | Snow Cloak | 4 | Raises evasion in a hailstorm. |
| 82 | Gluttony | 4 | Encourages the early use of a held Berry. |
| 83 | Anger Point | 4 | Raises Attack upon taking a critical hit. |
| 84 | Unburden | 4 | Raises Speed if a held item is used. |
| 85 | Heatproof | 4 | Weakens the power of Fire-type moves. |
| 86 | Simple | 4 | The Pokémon is prone to wild stat changes. |
| 87 | Dry Skin | 4 | Reduces HP if it is hot. Water restores HP. |
| 88 | Download | 4 | Adjusts power according to the foe’s ability. |
| 89 | Iron Fist | 4 | Boosts the power of punching moves. |
| 90 | Poison Heal | 4 | Restores HP if the Pokémon is poisoned. |
| 91 | Adaptability | 4 | Powers up moves of the same type. |
| 92 | Skill Link | 4 | Increases the frequency of multi-strike moves. |
| 93 | Hydration | 4 | Heals status problems if it is raining. |
| 94 | Solar Power | 4 | Boosts Sp. Atk, but lowers HP in sunshine. |
| 95 | Quick Feet | 4 | Boosts Speed if there is a status problem. |
| 96 | Normalize | 4 | All the Pokémon’s moves become the Normal type. |
| 97 | Sniper | 4 | Powers up moves if they become critical hits. |
| 98 | Magic Guard | 4 | The Pokémon only takes damage from attacks. |
| 99 | No Guard | 4 | Ensures the Pokémon and its foe’s attacks land. |
| 100 | Stall | 4 | The Pokémon moves after even slower foes. |
| 101 | Technician | 4 | Powers up the Pokémon’s weaker moves. |
| 102 | Leaf Guard | 4 | Prevents status problems in sunny weather. |
| 103 | Klutz | 4 | The Pokémon can’t use any held items. |
| 104 | Mold Breaker | 4 | Moves can be used regardless of abilities. |
| 105 | Super Luck | 4 | Heightens the critical-hit ratios of moves. |
| 106 | Aftermath | 4 | Damages the foe landing the finishing hit. |
| 107 | Anticipation | 4 | Senses the foe’s dangerous moves. |
| 108 | Forewarn | 4 | Determines what moves the foe has. |
| 109 | Unaware | 4 | Ignores any change in ability by the foe. |
| 110 | Tinted Lens | 4 | Powers up “not very effective” moves. |
| 111 | Filter | 4 | Powers down super- effective moves. |
| 112 | Slow Start | 4 | Temporarily halves Attack and Speed. |
| 113 | Scrappy | 4 | Enables moves to hit Ghost-type foes. |
| 114 | Storm Drain | 4 | The Pokémon draws in all Water-type moves. |
| 115 | Ice Body | 4 | The Pokémon regains HP in a hailstorm. |
| 116 | Solid Rock | 4 | Powers down super- effective moves. |
| 117 | Snow Warning | 4 | The Pokémon summons a hailstorm in battle. |
| 118 | Honey Gather | 4 | The Pokémon may gather Honey from somewhere. |
| 119 | Frisk | 4 | The Pokémon can check the foe’s held item. |
| 120 | Reckless | 4 | Powers up moves that have recoil damage. |
| 121 | Multitype | 4 | Changes type to match the held Plate. |
| 122 | Flower Gift | 4 | Powers up party Pokémon when it is sunny. |
| 123 | Bad Dreams | 4 | Reduces a sleeping foe’s HP. |
| 124 | Sand Rush | 5 | Boosts the Pokémon’s Speed in a sandstorm. |
| 125 | Sand Force | 5 | Boosts certain moves’ power in a sandstorm. |
| 126 | Analytic | 5 | Boosts move power when the Pokémon moves last. |
| 127 | Big Pecks | 5 | Prevents the Defense stat from being lowered. |
| 128 | Contrary | 5 | Makes stat changes have an opposite effect. |
| 129 | Cursed Body | 5 | May disable a move used on the Pokémon. |
| 130 | Defeatist | 5 | Lowers Attack and Sp. Atk when HP is half or less. |
| 131 | Defiant | 5 | Raises Attack when its stats are lowered. |
| 132 | Flare Boost | 5 | Powers up special attacks when burned. |
| 133 | Friend Guard | 5 | Reduces damage done to allies. |
| 134 | Harvest | 5 | May create another Berry after one is used. |
| 135 | Healer | 5 | May heal an ally’s status condition. |
| 136 | Heavy Metal | 5 | Doubles the Pokémon’s weight. |
| 137 | Illusion | 5 | Appears as a party ally until hit by an attack. |
| 139 | Infiltrator | 5 | Passes through the foe’s barrier and strikes. |
| 140 | Iron Barbs | 5 | Inflicts damage to the foe on contact. |
| 141 | Justified | 5 | Raises Attack when hit by a Dark-type move. |
| 142 | Light Metal | 5 | Halves the Pokémon’s weight. |
| 143 | Magic Bounce | 5 | Reflects status moves back at their user. |
| 144 | Moody | 5 | Raises one stat and lowers another each turn. |
| 145 | Moxie | 5 | Raises Attack after knocking out a foe. |
| 146 | Multiscale | 5 | Halves damage taken when HP is full. |
| 147 | Mummy | 5 | Contact spreads this Ability to the attacker. |
| 148 | Overcoat | 5 | Protects the Pokémon from damage caused by weather. |
| 149 | Pickpocket | 5 | Steals an item when hit by another Pokémon. |
| 150 | Poison Touch | 5 | May poison the target when making contact. |
| 151 | Prankster | 5 | Gives priority to a status move. |
| 152 | Rattled | 5 | Bug, Ghost, or Dark hits raise its Speed. |
| 153 | Regenerator | 5 | Restores HP when the Pokémon switches out. |
| 154 | Sap Sipper | 5 | Boosts Attack when hit by a Grass-type move. |
| 155 | Sheer Force | 5 | Boosts moves but removes their added effects. |
| 156 | Telepathy | 5 | Evades damaging moves used by its allies. |
| 157 | Teravolt | 5 | Moves ignore the target’s Ability. |
| 158 | Toxic Boost | 5 | Powers up physical moves when poisoned. |
| 159 | Turboblaze | 5 | Moves ignore the target’s Ability. |
| 160 | Unnerve | 5 | Prevents opposing Pokémon from eating Berries. |
| 161 | Victory Star | 5 | Boosts the accuracy of the Pokémon and its allies. |
| 162 | Weak Armor | 5 | Physical hits lower Defense but raise Speed. |
| 163 | Wonder Skin | 5 | Makes status moves more likely to miss. |